View Poll Results: Are you experiencing a similar issue?

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Thread: Bubble Gum Event issue: ticket balance

  1. #1

    Bubble Gum Event issue: ticket balance

    As you can see from the screen shot, either ticket distribution, consumption or a bit of both is causing a substantial imbalance. Even after a period of hoping it would work itself out, I attempted to only cash in the higher quantities at the event but the event eventually began to request a higher number of the blue tickets.

    12A39118-5558-46C8-85BD-E022CA3CCCD6.jpg

  2. #2
    Gold Member _DD_'s Avatar
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    I'd say that is normal behaviour of whatever is needed in groups of 3 - one is always short. A different one for the players. So I think it is intentionally done by Playrix.

    For me, it was the red one today at first, then later the blue one.

  3. #3
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    Quote Originally Posted by _DD_ View Post
    I'd say that is normal behaviour of whatever is needed in groups of 3 - one is always short. A different one for the players. So I think it is intentionally done by Playrix.

    For me, it was the red one today at first, then later the blue one.
    I agree, it’s the same with tools etc we are always short of one.
    But in these types of events, players have always said they get more of 2 out of the 3.
    From Playrix’s point of view, I guess they want you to buy whatever you are lacking.

  4. #4
    You know every time this topic comes up, whether it be "Trains won't being me Hammers" or "How do I get more Shovels", or "I need BRICKS! PLEASE!" I scratch my head. Inevitably someone claims that the game is withholding some items, some scheme to either frustrate us or to get us to spend more T-Cash (eventually Real Money(tm)).

    So I run off and study how many "things" the game gives us through the various mechanisms, trains, plane rewards, various reward chests, prizes, yada yada, every way in which the game gives you "some slabs" (or whatever). Do you know what I find every time? Equal Distributions.

    Currently, a friend and I are keeping track of every one of the 12 materials needed for building, land, and barn expansions. Not watching every train but just noting when they are sold or used and what the current inventory is in the barn.

    We've only been at this for about 5 weeks and need a larger sample size to be really sure but so far we've received a total of 5,738 "tools" and within each subgroup (3 construction tools, 3 barn tools, 3 land tools) the distribution is almost a perfect 1/3 for each tool. No evidence of withholding anything. I'll attach some graphs, hope they're not too small.

    I haven't tried to study the Bubble Gum Tickets, too busy with other things, but since I can't see a bias in anything to do with the "3 things needed" problem, I seriously doubt that there will be one with the tickets.

    Construction.jpg
    Land.jpg
    Barn.jpg

    Now it is true, so far, that the game gives you more construction materials than it gives the other 2 types, 2/3 construction 1/6 each for the other 2

    Overall.jpg

    And for completeness, here's a comparison of the 12 separate tools

    Separate.jpg

    The study continues but the trends are forming up.

  5. #5
    Gold Member _DD_'s Avatar
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    Charlie, even w/o Conspiracy theories, it's the experience of some, and many have said that it evens out *in the end* - so, do you consider the time aspect in your observations?
    (and maybe different OS, and levels?)

  6. #6
    Quote Originally Posted by _DD_ View Post
    Charlie, even w/o Conspiracy theories, it's the experience of some, and many have said that it evens out *in the end* - so, do you consider the time aspect in your observations?
    (and maybe different OS, and levels?)
    No I have not. I wouldn't think there would be separate algorithms for each OS, commonality of code is more likely cross-platform. Not that you couldn't have an OS specific things but I would not think it would be for a basic game mechanism.

    Time is not that important in understanding the overall distributions. For example, a player at a casino dice table may be on a "Hot Streak" because, in the short time, the randomness of the dice works in their favor. The "House" on the other hand, relies on the long term trends and probabilities to ensure them a profit, i.e., it all evens out at the end. Remember, in a casino, the house has the advantage of an infinite sample size

    The only place where Time might be a factor is in the perception of the player. If you are waiting for that last can of red paint to expand the barn time can drag out and it seems like forever before you get the paint. Once you expand the barn you probably don't notice if you start getting a deluge of paint later. You won't start noticing until you get close to the next upgrade, likely weeks away.

    Also, depending on how one plays, you might feel a heightened sense of imbalance. I do not fill helicopter orders all the time, I let them sit and accumulate. At some point, I gather the tokens and start a new cycle with the tickets. If I have enough tickets, I start the machine. If I'm missing some, let's say "Red" tickets, I fill a helicopter order and repeat filling until I get the quantity of "Red" that I need, then I start the machine and stop filling helicopter orders.

    This method almost ensures that I will need "Red" tickets, after all, I never continued with helicopter orders so I didn't build up an inventory of those tickets. I might have excess "Blue" and/or "Green" tickets and I'll use them but most likely I'll run out of "Red" again before exhausting the supply of the others.

    If somebody wants to do a study on this I believe you'd need to keep track of 2 things, the arrival of each of the color tickets from the helicopter orders and the quantities requested to start the machine. Since it is possible to get 3 from a single helicopter order but only need 1 to start the machine, you'd need to track both the arrival and departure of each color ticket. Since the helicopter order only gives you only 1 color but mixes the quantities it might be nice to know how many helicopter orders give "Red" separately from the total number of "Red" tickets received, that is, gather enough data to determine the average number of "Red" tickets given by a helicopter order when it does give "Red".

    I'd be interested in the results of such a study, I hope somebody is interested enough to do it. Like I said, I'm really busy with some other stuff right now.

  7. #7

  8. #8
    Gold Member _DD_'s Avatar
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    Quote Originally Posted by cdosr View Post
    No I have not. I wouldn't think there would be separate algorithms for each OS, commonality of code is more likely cross-platform. Not that you couldn't have an OS specific things but I would not think it would be for a basic game mechanism.
    ...
    I'd be interested in the results of such a study, I hope somebody is interested enough to do it. Like I said, I'm really busy with some other stuff right now.
    wow, that was an interesting presentation, and several interesting basic assumptions; thanks for taking the time, Charlie, esp. when you're busy elsewhere! I can follow your thoughts, although I am not totally convinced re. the time, but won't argue with you The "development of Red" sure has a fascinating way, as you describe it, lol, but probably a bit too intricate for a side job in the game (but certainly a job!) - I suddenly feel like smell the flowers or so.

  9. #9
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    Im not doing badly in terms of ticket color balance. I did sell off a few surplus red tickets earlier during a coin task. There weren't many coins earned, but I wanted the space.

    EF359B44-09C9-48CF-8923-921AB9C8C0BD.jpg

  10. #10
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    Intresting study. But as _DD_ said there could be more aspects that effect the items you get.
    What level are you?
    Have you bought every building and land already?
    Time could be an issue if the developers want. From what I heard from my mom (I don't play myself) when the event double train rewards is on she gets less barn upgrades. Or after an update with a new building / land the chances could change. And do you start collecting before or after the update?
    How many tcash do you have?
    How much tcash have you already spend on these upgrades?
    Have you ever bought something with real money?
    How much space do you already have and how much free space remaining?
    What do you do with the items that you have to much? (logicly you sell it but it could affect the chances from what I read on a different topic).

    And ofcourse this is your expecience. But with an experiment where chance plays a role the near impossible things could happen too. Like if you give every player 10 dices. While the chance is small there is a chance that a few players throw the same number on every dice. That it didn't happen to you doesn't mean it doesn't happen to someone else.

    But still very intresting to see you result.

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