I don't think it's fair when you're asked to produce items from a factory you haven't even built yet. Just saying!
I don't think it's fair when you're asked to produce items from a factory you haven't even built yet. Just saying!
what happens then, did you lose resources? (beginner)
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Last edited by goglet; 11-19-2019 at 01:38 PM.
Goglet you have to dump the tasks that you don't want or can't do So no you don't loose any resources but you get a penalty for every task that the co-op dumps. Blytonrocks is talking about regatta tasks. I don't see how a co-op of mixed level players could have it any other way though. When you're starting out in the game just know that we all went through that growing period. As far as tasks calling for items from the newer factories, I've only seen 1 balloon task since the factory was added and I see a lot of the early factory tasks like pizza, shoes, coats, hats, etc. in comparison.
Not always, it depends on whether you discard from the regatta board or cancel an already taken task.
The penalty for the first is counted only in golden league and only for the GLB (Global Leaderboard).
Our best explanation - thanks to Charlie - for that is here. (Android/IOS/Kindle)
Last edited by _DD_; 10-28-2019 at 04:58 AM.
There's a subtle difference between
1) I don't have the factory because I have not yet reached the level that unlocks it.
And
2) i don't have the factory because i chose not to build it yet.
Most people believe that the game will ask for the products from a factory once your attain the level necessary to build it whether you actually did or not. Experience tends to confirm this belief.
Helicopter orders will also be generated based on factories we could build not by factories we actually have. Factories have two prerequisites though, player level and town population.
There is a theory that orders are not started by level alone. If we don't build the community buildings and housing, and therefore lack the required population for the factory, then the game will not generate those requests. One of my coop members was testing this theory for a while and it seemed to hold.
We can at least be grateful that trains don't start asking for stuff until we actually do build the factory.
Sorry, just to make things more complicated, my mini town doesn't have the population to build the perfume factory, but it does have the coins, and I've just had a heli order for perfume. My experience, in no way documented, seems to suggest that it's coins that determine whether you're asked for things from factories you don't have.
And again sorry, no idea whether this applies to tasks as well.
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