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Thread: Slabs Part Duex

  1. #1

    Slabs Part Duex

    I've read the old threads on construction slabs. The advise is to not build more than one community building at a time. It seems it "messes up" the allocation formulas and you end up not getting any slabs.

    So - how do you get the matrix/formula/allocation reset to normal ?? I've had over 3 dozen trains and only 1 slab delivered.

    Starting to get pretty frustrated

  2. #2
    If I'm not wrong, the solution to 'reset' the algorithm is to sell away excess items such that the numbers across slab, glass and bricks are more or less equal. Of course, this would mean that you have to wait for more glass and bricks to appear too, but hopefully that should work. This is from memory so please try with caution!
    Town level 53, 44 zoo animals
    iOS

  3. #3
    Quote Originally Posted by singzeon View Post
    If I'm not wrong, the solution to 'reset' the algorithm is to sell away excess items such that the numbers across slab, glass and bricks are more or less equal. Of course, this would mean that you have to wait for more glass and bricks to appear too, but hopefully that should work. This is from memory so please try with caution!
    Thanks ! I will give that a try. I must have missed that in the treads. I'll report back in a few days to update this thread.

  4. #4
    Quote Originally Posted by singzeon View Post
    If I'm not wrong, the solution to 'reset' the algorithm is to sell away excess items such that the numbers across slab, glass and bricks are more or less equal. Of course, this would mean that you have to wait for more glass and bricks to appear too, but hopefully that should work. This is from memory so please try with caution!
    I think that's an old solution to an old problem. The game has changed a lot since then. The algorithims have likely changed too

    I notice a difference between my baby new town and how it was for my large town in the "old days"

    There are newer solutions that can help now, eg:

    1) I will build up to 2 CBs rather than 1 max. I'm rethinking even that now to 3 or 4 with the new upgrade and changes. See 4) below

    2) Use your zoo. Enclosures usually require 2 out of the three materials. So if you are short one, make the zoo enclosure for the 2 you have a large excess

    3) Use your new tool exchange to offload excesses as first choice rather than sell. You will need a lot of the new tools: jackhammer, drill, saw etc in the future. For the tool exchange you have 3 trays, so if you start getting an imbalance in those or they don't ask for the ones you have a surplus of, just delete the trays you don't like and wait an hour for the refresh

    4) The last community building in the new upgrade = animal hospital, required only slabs. No glass. No bricks. 101 slabs and about 31 each of 2 out of the 3 new tools (jackhammer, drill saw)

    For my small town, at a lower level it has also started to need 2 out of 3 of the new tools + only one of bricks/ glass / slabs

    Once you know which community building requires which 1 of the 3 slab/brick/glass etc you just build the CB to match your excess

    At the moment I have 2 CBs waiting. 1 requires bricks + 2 types of tools. 1 requires slabs + 2 types of tools

    So only 1 material is now required + 2 tools for each CB, instead of 3 materials. The algorithims have probably changed

    Building only 1 CB at a time you could well be setting yourself up for trouble and imbalances. It may likely be better to build 3 at a time as default: 1 requiring slabs, 1 glass, 1 bricks and then adjust based on any excess. eg the 4th for slabs if you have too many.
    If you can't afford to build 4 and are short coins, simply build the one to match your materials you have

    i.e Think 3 CBs with 1 material each, instead of 1 CB requiring 3 materials or even simpler just build to order based on what you have

    All in all it's much easier to manage now, and there are better solutions than limiting yourself to 1 CB which could slow your growth and will likely be inefficient
    Last edited by L&P Star 2; 03-29-2019 at 07:56 PM.
    Level: 222 L&P Star 2 / Level 67 L&P Star 3
    Coops: Star town-owners / New Star-town-owners
    Coop tags: #S88Y93 / #NEWYK9
    Mininum 10 tasks in regatta / 16@135 .

  5. #5
    Quote Originally Posted by L&P Star 2 View Post
    ...

    At the moment I have 2 CBs waiting. 1 requires bricks + 2 types of tools. 1 requires slabs + 2 types of tools

    So only 1 material is now required + 2 tools for each CB, instead of 3 materials. The algorithims have probably changed...
    Sounds quite convincing, but: the tools need the building materials, too, unfortunately, and lots of them. How do you "calculate" that?

  6. #6
    Quote Originally Posted by rj-01 View Post
    I've read the old threads on construction slabs. The advise is to not build more than one community building at a time. It seems it "messes up" the allocation formulas and you end up not getting any slabs.

    So - how do you get the matrix/formula/allocation reset to normal ?? I've had over 3 dozen trains and only 1 slab delivered.

    Starting to get pretty frustrated
    In your case:

    Complete the zoo enclosures that need bricks + glass not slabs

    Choose the new CBS that require only bricks or glass. The new CBs need one material + 2 new tools, in contrast to the old CBs that needed all 3 bricks, slabs and glass
    Level: 222 L&P Star 2 / Level 67 L&P Star 3
    Coops: Star town-owners / New Star-town-owners
    Coop tags: #S88Y93 / #NEWYK9
    Mininum 10 tasks in regatta / 16@135 .

  7. #7
    Quote Originally Posted by _DD_ View Post
    Sounds quite convincing, but: the tools need the building materials, too, unfortunately, and lots of them. How do you "calculate" that?
    The requirements for obtaining the tools at the exchanges differ. They may require all slabs, all bricks, all glass, any 2 out of 3 or all 3.

    But you can now delete the tool offers and they refresh in 1 hour. So if you don't like particular exchange combinations delete them

    eg you have only 1 slab. Delete and refresh all exchanges needing slabs. Only take up the exchanges for glass/ bricks etc

    Make sure you buy all 3 trays at the tool exchange too, so you can maximise your choices and refreshes

    BTW

    I wasn't as keen on the old solution anyway as it wasted materials.

    All these things didn't affect how many materials you get just the split and how you use them.

    So better solutions focus on usage without wastage

    The new tool exchange gives you a lot more control over managing which materials and tools you have and keeping them in balance
    Last edited by L&P Star 2; 03-29-2019 at 08:19 PM.
    Level: 222 L&P Star 2 / Level 67 L&P Star 3
    Coops: Star town-owners / New Star-town-owners
    Coop tags: #S88Y93 / #NEWYK9
    Mininum 10 tasks in regatta / 16@135 .

  8. #8
    Quote Originally Posted by _DD_ View Post
    Sounds quite convincing, but: the tools need the building materials, too, unfortunately, and lots of them. How do you "calculate" that?
    You raise a good point that the new tools require building materials

    So from another angle:

    If someone uses the old tip of selling the excess, they're going to take even longer to get those new tools, if they keep selling instead of exchanging . As you say lots of them are needed.
    Level: 222 L&P Star 2 / Level 67 L&P Star 3
    Coops: Star town-owners / New Star-town-owners
    Coop tags: #S88Y93 / #NEWYK9
    Mininum 10 tasks in regatta / 16@135 .

  9. #9
    Quote Originally Posted by L&P Star 2 View Post

    The new tool exchange gives you a lot more control over managing which materials and tools you have and keeping them in balance
    I see that differently, but that (wasn't the convincing part *g* and) wasn't my question. I did indeed "Delete and refresh all exchanges needing slabs" (mostly anyway), cos the Animal Hospital needs 101 slabs.
    Noneteless waiting for slabs now... so boring.
    But my question was: you seemed to ignore the requests for so many materials for getting the tools in your "listing/calculation" above. It is not just one material one needs now.

    How does that fit in your argumentation (if you do not leave it out)?
    I would love to hear something fitting that in, too, in your otherwise convincing (sounding) summary.

  10. #10
    Quote Originally Posted by L&P Star 2 View Post
    You raise a good point that the new tools require building materials

    So from another angle:

    If someone uses the old tip of selling the excess, they're going to take even longer to get those new tools, if they keep selling instead of exchanging . As you say lots of them are needed.
    oh, a 2nd reply
    I also think that tip might be reconsidered. It could be that they introduced the tools to change that algorithm thing, indeed.
    As I didn't/don't care when my zoo will be finished, I just built all remaining enclosures there, after the change. Wanted to see what it did to my materials. So have 6 or 8 sitting there now, and the materials come by trains, as before.

    After finishing one of these enclosures, the proportions of the 3 are not equal anymore, of course. So, waiting again, taking the next fitting enclosure and.... well, yes, that's it.
    I don't see a real advantage. I was waiting before, and I am waiting now.

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