I am not impressed.
Okay, so we loose the mint, without warning and are given a tool exchange and a new animal hospital (which we have to pay for having loat out all the stuff we invested in making the mint) onn the promise that it will help with the barn space..
And we find that we now have to collect the stuff from trains (barn is choking) and then swap them for.... more barn chokers to build the hospital..
How does that help?
Add to this that the only reward you get is..... an expansion, and we see that it is really just not worth it at all.
And we have an event which means more barn clutter...
Not a happy player right now as you have guessed...
I have no issues occasionally paying for t cash to support the game, but at the moment i feel my money is spent better elsewhere, as the designers just do not listen to the players.
So, in the interests of being fair and balanced, how about this, a solution....
Still have items come and go on the train and keep the tool exchange if you must, BUT....
When the slabs and bricks and glass come in, allow us to assign them to the buildings we are creating, just as it would be in real life.
This way the barn is not choked, and we would still spend a week and a half waiting for the last brick that nevre shows up, and resort to paying t cash to get the thing
How would that be different for the devs? We would still spend the t cash and still have to wait for the items, so the game would not be sped up at all.
Also, how about giving us some more farm plots, after introducing new items like jasmine and roses, and then newer items on festivals and event days like pumpkins, we can hardly keep up, so new farm plots might be a better motivator than another expansion.