There’s been a lot of talk about hopping over the last few months. Some love it, some hate it, and many seem reluctant to talk about it at all. But here we have it - a place on the forum to learn about/discuss hopping.
Please remember everyone’s opinion is valid.
It has been confirmed that Playrix don't consider hopping to be against the fair play policy.
What is “hopping”?
Hopping is when, instead of staying in your co-op during Interseasonal Week and getting just one set of rewards, you temporarily leave your co-op and 'hop' from one to another and collect co-op goal rewards each time. So, you accept an invite to a hop co-op, your new team reaches the final goal (which should only be 17 tasks in total), you all grab the rewards, then you leave again. That's it.
So how does it actually work?
There are two main roles in hopping - the “Guest”, and the “Host”.
The Guest.
•Leave normal co-op after collecting previous race rewards.
•Once “Hop Week” starts, wait for invites.
•Click on an invite to see who sent it.
•Join co-op. (Don’t worry if it’s already full, there’ll be other invites).
•Check the coop description for instructions.
•Say “Thank you” to whoever invited you, and the host.
•DO NOT TOUCH THE BOARD! You may look for a task you can do, but DO NOT START!
•You may choose to watch the co-op member count, and say in chat once “full” or “30”.
•Once HOST says “Start tasks please”, you may take a task.
•If there are not enough tasks, you may choose to refresh chests.
•Note your actions in chat. “HoL done”. “Chest refreshed”. “Plane done”.
Once all required tasks are complete, you may collect your rewards and leave. If you have time, a quick “Ty” is appreciated.
The Host.
Many hosts prefer to have a “Main Town” (the town they normally play), and a “Baby Town” (a town at level 19-24 used solely for creating co-ops during hop week). A baby town is absolutely not necessary, so don’t worry if you only have one town.
•Baby town creates co-op (1,000 coin). The name should reflect your main town name, and the fact it’s a hop co-op. (eg: “Nevada Hops” or “Hosting Nevada”).
•Baby town invites main town, and starts dumping any chests with no good tasks.
BABY TOWN MUST NOT START A TASK! DUMP ONLY!
•Main town joins the co-op and completes the required number of tasks (standard hop is 10 completed tasks before inviting).
•Main town may leave the co-op at any point to join other hops, and return to continue taking tasks.
•Edit your co-op description at this point to reflect which sort of hop you are hosting, eg: STANDARD HOP. Host does 1-11, Guests do 12-17. Collect 2 rewards. DO NOT START TASKS EARLY.
•Once main town has started (but not completed) the 11th task, Main town invites guests. (Eg: start a heli task, send 16/18 and make sure you have two more green orders ready to send).
•Once the co-op is full, Main town completes 11th task, and types “GO” in chat.
•Thank people for coming to your hop.
Once all required tasks are complete, you may collect your rewards and leave.
The End.
That’s it. That’s how to hop. As both guest and host.
It’s almost like a brand new game. Opposite to normal Township; it’s fast. It’s intense. It’ll leave you feeling windswept and giddy the first few times. It is also a lot of fun.
If you’re interested, you can read on for some “Top Tips” below.
Here’s a quick reference sheet for the different kinds of hop you may come across/decide to host.
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