It's obvious form posts throughout this section that excessive use of Tcash has really changed regatta. For many normal players, this has killed regatta. Though for a few big spenders it may add to the fun.
Regardless of whether you like it or not, it has definitely divided races into those who spend wads of Tcash and those who don't.
Those that don't spend Tcash often see little point to regatta now if they are forced to race alongside those who do. It's far from a level playing field.
So what do you think the answer is?
Here's some of my suggestions and what I'd like to see Playrix consider:
1) Deducting points for refreshing tasks on the board in assessing GLB scores
If someone dumps a task they already lose a point. Why not simply deduct a point as well for refreshing the board and "creating" a new task?
This would address coops spending loads of Tcash just refreshing the board, so tasks appear much quicker than coops who doesn't refresh. Would level the playing field on GLB a little at least
It would be very easy to collect refresh data in the statistics table, in addition to dump data
2) Some form of points deduction for use of TCash
In the same way points are deducted for dumping tasks, Playrix should deduct points for use of Tcash. This requires a bit of thought, as Tcash is used for many purposes, but the following should be feasible:
i) In the statistics table show how much Tcash a player has been spending (on certain items, not everything - see below), in the same way dumps are shown. Something simple like 1 point deducted for every 10 TCash spent in total for the coop
ii) Of course Playrix need to segregate Tcash for regatta purposes from Tcash for regatta. This isn't as difficult as it may seem though, and could even be done at a high level.
e.g Tcash that counts as a deduction is any TCash:
a) used to speed up a task. There may be some difficulty in splitting/identifying this, but why not just assume any Tcash used to speed up a production, bring a plane or train early, speed up a crop etc. i.e something that speeds a process up, but is not permanent
On the other hand it would specifically exclude items such as below in the account. If Playrix gets the exclusions right, what is left is mainly regatta related:
c) purchases of decorations
d) purchase of gems
e) purchase of materials
f) purchase of building upgrades etc
these tend to be permanent changes
Deducting points on GLB for Tcash spend would level the playing field
If suggestion 1) isn't implemented another way is to deduct points for Tcash used to refresh the board or speed up tasks - very easy. I prefer a simple deduction for a refresh, but this is another way based on Tcash
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Suggestions 1) and 2) above would address unfairness in GLB and may cause coops to reconsider
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But then there are still coops that speed race based on Tcash and don't care about GLB. So:
3) Create a Tcash league
Track Tcash spending in a coop in the statistics during regatta. As above exclude spending on permanent changes such as buildings, decorations, materials, upgrades etc, but include temporary/ process speed ups
Any coop spending over a certain amount of Tcash gets "promoted" to the Tcash league.
There they can race to their hearts content against other Tcash spenders, leaving normal players to compete on a more level playing field based on skill, not Tcash.
eg
Spend over Tcash 100 per racer on certain items during a race and you go into the Tcash league next race. You stay there all the time you spend over 100 Tcash per racer.
Spend less than TCash 100 per racer during the next race and you go back to your normal golden/ silver league etc
Surely that's more entertaining and challenging than competing against coops that don't spend
Playrix could also up the prizes for this league. That would seem fair given the amount being spent.
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Thoughts? / Suggestions? Other solutions to improve?