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Thread: building materials after all community buildings done

  1. #1

    building materials after all community buildings done

    what good are the slabs, bricks, and glass after you complete the last community building?

  2. #2
    They will be needed for completing buildings in the zoo - shops and enclosures.
    If you are finished with all community buildings and all zoo buildings, you can just sell them.
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  3. #3
    It seems that barn supplies drop more frequently if you keep a supply of the community building materials in your barn. Some have reported not getting any barn supplies while all other supplies were sold off.
    Last edited by Tannie; 08-17-2018 at 06:44 AM.

  4. #4

    Not enough space in barn...

    I am a very active player. I never have enough places in my barn. Is it not an idea to have 1 toolshed, 1 silo and 1 barn for the rest of the produced things? I'm opening chests; playing more than most at the house of luck, but very rarely do I get things for upgrading the barn. When there are planes asking for wheat; corn and so on, I would have to sell a lot of things that I do need but otherwise the ex. Corn takes almost all my barn space...

  5. #5
    Quote Originally Posted by Silje Lundberg View Post
    I am a very active player. I never have enough places in my barn. Is it not an idea to have 1 toolshed, 1 silo and 1 barn for the rest of the produced things? I'm opening chests; playing more than most at the house of luck, but very rarely do I get things for upgrading the barn. When there are planes asking for wheat; corn and so on, I would have to sell a lot of things that I do need but otherwise the ex. Corn takes almost all my barn space...
    Hi Silje Lundberg ,
    separate buildings for storing tools is ruled out by Devs . U can see other rejected ideas here
    https://forum.playrix.com/showthread...Time-(Or-Ever)

  6. #6
    Moderator Nevada's Avatar
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    I love this idea, for realism if not space, but Ujjwal is correct. It's not gonna happen any time soon.

    I'd love a silo for crops, a barn for tools, a warehouse for factory items... Even if the existing barn space was divided, not added. So, instead of 300 spaces in the barn, there'd be 100 spaces in each.
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  7. #7
    Quote Originally Posted by Nevada View Post
    I'd love a silo for crops, a barn for tools, a warehouse for factory items... Even if the existing barn space was divided, not added. So, instead of 300 spaces in the barn, there'd be 100 spaces in each.
    Except when you need to make room for 8 popcorn, you wouldn't be able to sell off wheat. If you need room for hinges, you wouldn't be able to sell popcorn. Etc.
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  8. #8
    After building everything, you would have a nice empty tool shed with lot of space doing nothing. Players would start yelling they need that space in their barn/silo.
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  9. #9
    Moderator Nevada's Avatar
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    Quote Originally Posted by Veganville View Post
    Except when you need to make room for 8 popcorn, you wouldn't be able to sell off wheat. If you need room for hinges, you wouldn't be able to sell popcorn. Etc.
    Hashtagmanagement...

    But yeah, that's a fair point... I usually store all my crops on the fields for barn space, so a crop building for me would actually just be a lot of wasted barn space.

    Unless they did it so the buildings still communicated.

    Like, you have 1,000 spaces, so if you use 400 in the barn, and 599 in the warehouse, you can store 1 carrot. If you need 20 carrots, you can sell 19 hammers out the barn and top up your silo.

    I don't know.

    It's getting complicated.

    Maybe we just stick to a barn...
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  10. #10
    Moderator Nevada's Avatar
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    Quote Originally Posted by Graylady View Post
    After building everything, you would have a nice empty tool shed with lot of space doing nothing. Players would start yelling they need that space in their barn/silo.
    Stop raining on my idea!

    Lol

    I think my answer above works here too.

    I don't know. It's Sunday. I'm on holiday. I'm tired.
    Brain no worky.
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