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  1. #1
    Member
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    How Did You Design Your Town?

    I wanted to post this thread under Design sub-forum but that option is currently unavailable.

    I like to visit other towns and it is quite evident that every person has a unique thumbprint. Every one has a different take on how their town should look.

    Following could be some of the sub-categories:
    - Players who give a lot of importance to decors and do not hesitate spending coins to make their town look aesthetically nice
    - Players who started doing up their town and then gave it up. So one section of the town looks awesome and the rest ignored (at time stacked with buildings)
    - Players who do not care much about decors or roads in the town. Fields, Co-Op building, Airport and Train station are the only buildings that matter at the moment. I assume that they are probably waiting for proper town expansion first.

    I look at my Town design in a slightly different/hybrid manner. I like to split my town into sections,i.e. productive and non-productive with a little effort into cheaper/free decorations.

    The most important factor for me that I should be be able to navigate between fields, farm building and factories with minimal effort. These for are the productive part of the Township and I try to keep these closer.

    For e.g.
    - All the fields, barn and market are in one corner of the town.
    - Just next to them feed mills and farm buildings like cow shed, etc. It ensures that I only have to swipe once to reach these buildings after harvesting crops
    - The most used factories like bakery, dairy & sugar factory are close to each other. Factories that use rubber and rubber products are closer to each other. You get the drift.
    - I prefer to keep tall buildings at the back to not obstruct vision

    These are just some of the thoughts that go through my mind while thinking about designing my town with ease of navigation between productive units being the key criterion.

    I would love to hear and learn from other members of the forum about the thought process they go through while designing their towns

    Cheers

  2. #2
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    I have similar plan with my town as yours, New Town.

    I want to keep my town as rural or with small town feel as possible, because I love farm-like establishment. So I keep downtown area with asphalt road really small, and keep a larger rural area with dirt road. The farmland area is really difficult to plan, because it just doesn't fit! If I put all the fields in one square area, my fat finger would always hinder me from planting the right crops, or I would always harvest the wrong crops. So I put them in different plots of land and I would rearrange them according to the number of each crop I'd like to plant. My farm land looks like unfinished and would always stay that way unless I retire from regatta and become a real farmer and town designer.

    My factories are in one area, with several divisions, so I can find them quite easily when I need them to produce something.

    I put feed mills right next to my animal corral area (economical and low carbon footprint, lol).

    Across the big river, all my housing and amusement park are located there. That area is "under construction" and unfinished, waiting for my retirement from regatta and after finishing all the CB and housing......

    Even though I love my town, but I would hesitate to invite other townshippers to visit my town because it is still under construction and not finished.
    Last edited by hchl; 03-26-2018 at 01:47 PM.

  3. #3
    Member
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    I have seen many towns with dirt road around farm area and it honestly looks nice. I wish Playrix would provide some more road options. Maybe a gravel road in between dirt road and cobblestone road options.

    I am also planning to utilize the area across the river primarily for housing so that this side of the river is all about regatta and other side about trying to be creative. My biggest concern is that some of the houses look very clumsy and I am not sure if I am creative enough to make them look nice. Have a few more months of town expansion left anyway :-)

    I am done with all the factories so hopefully would be able to give some thought and spare some coins towards town decoration as well.

  4. #4
    Gold Member _DD_'s Avatar
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    Quote Originally Posted by New_Town View Post
    I am also planning to utilize the area across the river primarily for housing so that this side of the river is all about regatta and other side about trying to be creative. My biggest concern is that some of the houses look very clumsy and I am not sure if I am creative enough to make them look nice.
    Did you look through the other threads with similar topics? Lorna G’s town in the coop ‘Lorna G’ was presented there. She had arranged the houses in an amazing 3D construction. Certainly worth a look.

    I just noticed, if you enter "Lorna G" in the Advanced search, it will result in at least 5 of these threads (search the whole forum, not all are in the Design subforum)



    Quote Originally Posted by Martinville View Post
    IDK why that double posted!
    You can also delete your own posts It's an option in Edit-mode.

  5. #5
    Carnivorous Crops and Random Snow require Magic.
    Have you ever watched your crops eat your Farm Workers? Does that bother you? It bothered me, so I added Magic to my town. My Farm Workers are actually magically animated fertilizer, which breaks down over time as the plants mature, ultimately returning to earth when the plants no longer need their ministrations. As all Real towns do, my town has distinctive areas which have a reason for existing where they do. The original town, now called The Village is on the opposite side of the river from the city. On the village side of the river are the farming and Mining areas as well as the University. Looking at the University it is easy to see the growth of that Institution based on the architecture of the buildings. The university also encompasses the school of magic which is on an island specifically created for that purpose. Streets in the University District are paved with brick. Streets in the Old Village are gravel and dirt. Streets in the city are paved with asphalt. Secondary roads are gravel and outer rural roads are dirt. The factory district is close to the larger apartment houses, as that is where most of their workers live. Along the river on the city Side are the amusement . Also on the city side of the river near the bay, are the archaeological museums and the technological museums. The Village contains several cottage industries, the required Village Church, a school, the post office, and a popular high-end Seaside Spa. The stodgy villagers don't know it, but there is a fairy Village through the woods near their town which can only be accessed across a magic Lake by Swan boat. On the city Side, the drive-in movie theater is out in The Boondocks as all drive-in movie theaters should be. Separated from the drive-in movie theater by a dense woods is another magical Outpost where the graduates of the school of magic live if they do not wish to pass themselves off as Ordinary People.
    The zoo has a polar area with a constant snow cover which is maintained by Magic. A recent magical accident caused an outbreak of pink and yellow bunnies. These have now been mostly contained in a corner of the zoo near the lions and tigers. My town is called Duffy's Landing . It is in the Lucky Charms Co-op. It is magically delicious LOL it is in the lucky Charms co-op. It is magically delicious LOL

  6. #6
    Junior Member
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    Priscilla, would love to see your town, but it's hard to find. There are lots of co-ops called Lucky Charms and I couldn't find your town in any of them. Can you share the co-op's code to help us narrow the search? Definitely want to check your town out ... love how you described it!

  7. #7
    I'm in the middle of designing my town. I've been playing for 7 months and have reached level 60. I have all my factories in the upper left corner going down and then I placed my community buildings around the left side and down towards the water. In the middle of my town is the school and some small buildings and then towards the right over the water is my homes and plots with my barn. I am currently working on a"state park" area in my town. Trying to make it look nice and like a normal wildlife area for camping and hiking. If y'all would like to look aty town I'm in the group Laura's Place and my towns name is Pittsville. I hope you can check it out and get ideas from it. I try to make my town look nice and not so busy or cramped up. There a large water area which I designed and a pier and boardwalk for the roller coaster and other rides. I hope y'all like it!

  8. #8
    Gold Member _DD_'s Avatar
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    Quote Originally Posted by kimpitts123 View Post
    If y'all would like to look aty town I'm in the group Laura's Place and my towns name is Pittsville.
    hi kimpitts,

    alas, your town can't be found this way, assuming you mean Coop with group (maybe the apostrophe is the culprit and there are yet more Coops than what I tried and found). You'd better give us the Coop tag, which you can find in the block at top right corner of your Coop; starts with a # -- that one is unique and has no special characters.

  9. #9
    Senior Member Veganville's Avatar
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    Similar here too. As much as I'd like some of the 'restaurant' factories incorporated in the urban/suburban parts of town, it would annoy me to have to hunt for them just to check how many burritos I have on the shelves.

    The biggest design principle I've used is scalability. I was conscious from the beginning of how much space I'd need for cropland and factories so I was pretty good about creating a layout that wouldn't require a wholesale renovation later. Houses not so much and there are some very dense residential areas - can't be helped right now, until I commit to expansion.

    I've always been a fan of realism so it was important to put some of the CBs in a proper spot: the lighthouse on the coast, the hydro plant at the base of the slope, the university and library together plus student housing, there's a civic center with government buildings.

    Logical design also accounts for function - the flower shop should be near the hospital, the photo studio near the wedding chapel, automotive businesses together. I'm not perfect on this, but I'll get there.

    Roads are a fairly regular grid, which again is scalable, I can extend the existing roads as I clear land. One day I'll adjust some of the road spacing.

  10. #10
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    IDK why that double posted!

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