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Thread: Remove time levels

  1. #1

    Remove time levels

    Remove the time levels, relaxed puzzle levels and stressfull time levels don't go together for many people, i think you made the same mistake as in the fishdom game.....nice graphics, nice story but remove time levels

    Regards Ron
    Last edited by hyacinth; 10-15-2016 at 08:36 AM. Reason: Removed references to non-Playrix games

  2. #2
    I totally agree with you about the timed levels. They could remove them or add a relaxed mode perhaps?

  3. #3
    Count me with you. I hate the timed levels, and there are so many of them. Dump 'em.
    Township level: 119
    Zoo level: 31
    Town: La ville de Ronnie
    Friend Code: 94437W
    IOS: iPad Pro

  4. #4
    New Member MerlinDrazziw's Avatar
    Join Date
    Aug 2016
    The Netherlands
    I enjoy the timed levels, so I don't think they should be removed. Maybe give some extra time to those that have tried the levels many times, just to make them more beatable. But timed levels are part of every match 3 game I've played and I really like the unlimited moves part of those levels. Sure you have to make your moves faster, but you just have to play them without thinking too hard on what moves to make.
    There aren't any levels I dislike, but I can get a little annoyed when I try levels that I almost beat on multiple tries with just 1 or 2 moves needed. This mostly happens with untimed levels and I have used coins in the past to make those last moves. But when I don't have enough coins, I just retry those levels until I beat them. Got me to level 209 so far.
    Grt. Merlin

    Township: Drazzville lvl. 82 (4BZEWC) | Co-op: Espercorp (#ESPQ2R)
    Homescapes: level 1590 | Team: Espercorp
    Wildscapes: zoo level 4 | level 28
    Gardenscapes: level 630
    Fishdom: level 68
    iPhone SE / iPad 2018

  5. #5
    maybee give players a choice how to play the level: or xx turns or xx time

  6. #6
    I also hate the timed levels because I find them stressful. It's almost totally dependent on luck because you can't plan your moves except for the first one. The ones where you need explosions to remove stones are the worst because of you don't get explosives in the first few moves you know you won't have time to make them and detonate them.

  7. #7
    I loved the game until the timed levels....want to relax not get stressed out!!!

  8. #8
    Senior Member Tassie's Avatar
    Join Date
    Jul 2016
    My main issue with time levels is I generally don't realise they are timed until half way through my first go ... Then it's a mad panic
    Platform: iOS (iPad/iPhone)
    Town Level: 95
    Zoo Level: 22

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  9. #9
    Hi guys!

    Just wanted to let you know that the developers are considering the possibility of removing this type of levels. That doesn't mean it'll happen, but it surely means that they've heard you and will try to respond in a way that would be optimal both for players and the developers. So thank you for your active participation in making the game better!

  10. #10
    Thank you Nata!y

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