This is not the first game I've played that decided FB was a better place for its community than its forums. Other games I've seen this happen in tended to give reasons like more active users on FB,...
Type: Posts; User: Redwing
This is not the first game I've played that decided FB was a better place for its community than its forums. Other games I've seen this happen in tended to give reasons like more active users on FB,...
Unfortunately, FB seems to be the way forward for many mobile games. Developers want to squeeze every dollar, so when the licence runs out for the web forum tools, they just shut them down and...
Yeah, I think that's the worst. Along with not actually being able to see your T-Cash balance while you're in the minigame. It just makes it all the more frustrating, since you can't really make an...
After struggling through the Easter event, I realised that the event hasn't really been balanced to come in line with newer ones. By that I mean most of the other regular events no longer double up...
This is one of the minigames that really annoys me with its bad layout for playing on a phone. The mixers being next to the fruit occasionally results in fruit dropping into the mixer when an order...
Not really sure what the actual boost is for Generous Customer lab boot + Generous Customer event boost, but the two do stack. To me it looks like it is stacking each percentage on top of the other...
Given that they've put a lot of T-cash (so technically winnable) on the wheel, I wonder how long before they revamp the leaderboard prizes...l.
It has a lot to do with how the fuel recharges are generated each run. My best run was when my plane was almost completely upgraded. Got massive fields of fuel around 1200' and 2000'. Since then,...
Turns out that this event is worse than I thought. Ended up using some T-cash to revive a couple of times on one particularly hard level that had red sections on every platform. After the 3rd...
I'm really not impressed by just how greedy Playrix is being with the ratio of points earned if you decide not to, or can't afford, to choose a T-cash revive. It seems between 2/3 to 3/4 of the...
Just to echo the sentiment on how far does it go before crossing the line of controlling another player, it could be the original issue raised might be due to having too many people as co-leaders and...
There's always the possibility that being restricted makes them realise they're not playing a single player game and they finally open up the game chat to find out why they've been restricted. For...
I always make sure at least half my ships are in port, I have at least 10 silk trees and gems to activate a double crop boost and trains ready to go before I click the mystery box. So far it's...
Ah, now I get you. As for punishment, I can't really think of a way restrict could be used for punishment, unless the Co-op has some pretty bad rules to begin with or they dont bother communicating...
People staying in your co-op for the sake of having numbers isn't the best strategy. My co-op, the players we restricted, then eventually kicked, were ones that never finished a task, yet would...
Yeah, there's a lot of tools like that and seeing task progress that would be infinetly helpful to leaders and co-leaders.
Maybe outline in a message what you feel is an appropriate number of task...
Some more road textures would be nice. I was rather dissapointed to see roads in the zoo aren't available for use in the town. Dashed my idea of making little alleys, laneways and boardwalks.
I kind of did the same thing. Clicked on a few orders on the board and thought "Why isn't this working?" :D
If it can't be implemented, then what about allowing zoo orders to be fulfilled from the notice board? We currently do something similar with the helicopter. As a QOL improvement, one less loading...
Older players probably already know this, but roads built in the zoo count toward the achievement. Something to think about while waiting for animal cards.